name |
position statement |
affiliation |
|
Andrew Beall |
'How do we know what people really see?
|
Research
Center for Virtual Environments & Behavior, U.C. Santa Barbara, Santa
Barbara, CA 93101
|
|
Kirsten Cater |
High
Fidelity Perception in Dynamic Scenes
|
University
of Bristol, UK
|
|
Sarah Creem |
Integration of visual and biomechanical perception.
|
School
of Psychology, University of Utah, Salt Lake City, UT USA
|
|
Kate Devlin |
High
Fidelity Image Synthesis of Archaeological Reconstructions
|
University
of Bristol, UK
|
|
John Dingliana |
Collision Handling
|
Image
Synthesis Group, Trinity College Dublin, Ireland
|
|
Frank Drews |
Integrative Displays for
Anesthesiology
|
Department
of Psychology, University of Utah
|
|
Andrew Duchowski |
Eye Tracking Techniques for Perceptually Adaptive Graphics
|
Virtual
Reality Eye Tracking Laboratory Computer Science Dept., Clemson University,
U.S.A.
|
|
David Duke |
cognitive
and computational processes in visualization
|
Department
of Computer Science, University of Bath
|
|
Fredo Durand |
Visual arts, perception and NPR
|
Massachusetts
Institute of Technology
|
Lucy Emery |
Shared Situational Awareness in Cockpits
|
Defence Evaluation and Research Agency (DERA), UK
|
|
Jim Ferwerda |
Perceptual
issues in computer graphics, visualization, digital imaging, and
human-computer interaction
|
Program
of Computer Graphics, Cornell University,
Ithaca, NY USA
|
|
Simon Gibson |
Inverse Rendering Algorithms
|
Advanced
Interfaces Group, Dept. of Computer Science, University of Manchester, UK
|
|
Marilyn Gilmore |
Use of synthetic imagery for camouflage assessment
|
Defence Evaluation and Research Agency (DERA), UK
|
|
Amy Gooch |
Scale and distance in Computer Graphics
|
School
of Computing, University of Utah, Salt Lake City, UT USA
|
|
Helen Hu |
Scale and distance in Computer Graphics
|
School
of Computing, University of Utah, Salt Lake City, UT USA
|
|
Victoria Interrante |
Perception for Visualization
|
Computer Science and Engineering Dept,
University of Minnesota, USA
|
|
David Luebke |
Perceptually driven criteria to accelerate interactive rendering
|
University
of Virginia, Department of Computer Science
|
|
Cindee Madison |
How do we know what people really see?
|
Department
of Cognitive Sciences, Universtiy of Minnesota
|
|
Ann McNamara |
Evaluating Realism
|
Image
Synthesis Group, Trinity College Dublin, Ireland
|
|
Ian Moorhead |
Target Signature Assessment Methodologies for Synthetic Imagery
|
DERA,
UK
|
|
Karol Myszkowski |
Perception-driven global illumination solutions
|
Max-Planck-Institute for Computer Science, Saarbrücken, Germany
|
|
Carol O'Sullivan |
Collision Handling
|
Image
Synthesis Group, Trinity College Dublin, Ireland
|
|
Eric Reinhard |
Statistical approaches to image and scene manipulation
|
School
of Computing, University of Utah, Salt Lake City, UT USA
|
|
Penny Rheingans |
Perceptually
Inspired and Guided Visualization
|
University of Maryland
Baltimore County
|
|
Peter Shirley |
Infrastuctural issues
|
School
of Computing, University of Utah, Salt Lake City, UT USA
|
|
Yinlong Sun |
Perceptual
Limits and CIE Lab-Based Error Metrics
|
University
of Purdue
|
|
William Thompson |
Distance and scale in Computer Graphics
|
School
of Computing, University of Utah, Salt Lake City, UT USA
|
|
David Tolhurst |
Modelling the human visual system’s ability to discriminate complex visual scenes
|
Physiological
Laboratory, University of Cambridge
|
|
Tom Troscianko |
Computational and psychophysical approaches to image comparison
|
Psychology
Group, School of Cognitive and
Computing Sciences, University of Sussex,
Brighton, UK
|
|
Jack Tumblin |
Make Pictures, Not Images
|
Program
of Computer Graphics, Cornell University,
Ithaca, NY USA
|
|
Greg Ward |
Local Illumination Is All that Matters for Graphics Realism
|
|
|
Ben Watson |
Measuring Visual and Temporal Fidelity
|
Dept. Computer
Science, Northwestern University
|
|
Dwayne Westenskow |
New Display Technology for Anesthesiologists
|
Department of
Anesthesiology, University of Utah
|
|
Peter Willemsen |
Distance and scale in Computer Graphics
|
School
of Computing, University of Utah, Salt Lake City, UT USA
|