- EDUCATION:
BA Mod. (TCD, 1988), MSc (DCU, 1996), PhD (TCD 1999), FTCD (2003)
- EMPLOYMENT:
| Since Aug'13 | |
Senior Research Scientist, Disney Research LA |
| Since Jun'10 | |
Professor of Visual Computing, TCD |
| Jul'07 | - | Jul'10 | |
Dean of Graduate Studies, TCD |
| Since Sep'99 | |
Head of GV2 research group (formerly ISG) |
| Since May'03 | |
Fellow of Trinity College Dublin. |
| Oct'06 | - | Jun'10 | |
Associate Professor of Computer Science, TCD |
| Jul'06 | - | Jul'07 | |
Acting Head of Computer Science, TCD |
| Oct'03 | - | Sep'06 | |
Senior Lecturer, Computer Science, TCD |
| Oct'97 | - | Sep'03 | |
Lecturer in Computer Science, TCD
|
| Sep'97 | - | Mar'98 | |
Visiting Lecturer, Dublin City University |
| Sep'96 | - | Sep'97 | |
Assistant Lecturer, University College Dublin |
| Sep'95 | - | Sep'96 | |
Visiting Lecturer, University College Dublin. |
| Sep'95 | - | Sep'96 | |
Assistant Lecturer, Dublin City University. |
| Sep'93 | - | Sep'95 | |
Lecturer in Computing: Killester V.E.C (Vocational college) |
| Jan'93 | - | Aug'93 | |
Childcare break |
| Mar'92 | - | Dec'92 | |
Software Engineer Tuchenhagen Software Ltd., Dublin |
| Aug'88 | - | Dec'91 | |
Computer Engineer: Dow Deutschland, Stade, Germany. |
- EDITORIAL ACTIVITIES:
- Co-Editor in Chief, ACM Transactions on Applied Perception
- Associate Editor in Chief, IEEE Computer Graphics & Applications
- Program Co-chair, APGV 2009: ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
- Associate Editor, Computers and Graphics (Elsevier), 2007-2009
- Member Editorial Board, Graphical Models (Elsevier), 2007-2009
- Steering Committee member for the SIGGRAPH/EUROGRAPHICS Symposium on Computer Animation, 2002-date
- INTERNATIONAL PROGRAM COMMITTEE SERVICE:
Recent:
- SIGGRAPH: (papers committee), 2013, 2012, 2010, 2009, 2007, 2006, 2004, 2003
- EUROGRAPHICS: (papers committee), 2012, 2009, 2008, 2006, 2005, 2004
- SCA: SIGGRAPH/EUROGRAPHICS Symposium on Computer Animation, 2002-2012
- SAP: ACM SIGGRAPH Symposium on Applied Perception, 2004-2013
- I3D: ACM Symposium on Interactive 3D Graphics, 2005-2011
Others:
- IEEE Visualization: (papers committee), 2010
- IEEE Virtual Reality, 2008, 2007
- SIGGRAPH ASIA: (papers committee), 2008, (papers sort), 2010
- Pacific Graphics: (papers committee), 2008
- CASA: Computer Animation and Social Agents, '04-'07
- CAe: Computational Aesthetics in Graphics, '07
- ETRA: SIGGRAPH/SIGCHI Eye Tracking Research & Applications, '02, 04
- VAST: Virtual Reality, Archaeology and Cultural Heritage, '04
- EG-IRELAND: Irish Workshop on Computer Graphics, '02-'08
- V-CROWDS: International Workshop on Crowd Simulation, '05
- WSCG: International Conferences in Central Europe on Computer Graphics, Visualization and Computer Vision, '02-'06
- VAA: International Symposium on Virtual and Augmented Architecture, '01
- Reviewer for various other journals, books and conferences.
- CONFERENCE ORGANISATION:
- Co-chair of SCA 2006, the ACM SIGGRAPH/EUROGRAPHICS Symposium on Computer Animation, Vienna, August/September 2006.
- Co-chair of Eurographics 2005, the 26th annual conference of the European Association for Computer Graphics, Dublin, August/September 2005.
- Co-chair and co-organiser: ACM SIGGRAPH/EUROGRAPHICS Campfire on Perceptually-Adaptive Graphics Snowbird, Utah in May 2001.
- Co-chair and co-organiser of the Eurographics Ireland 2002 Workshop, Dublin, March 2002.
- Co-organiser of the International Symposium on Virtual and Augmented Architecture (VAA01) , Dublin, June 2001.
- Co-chair and organiser and co-chair of the First Irish Workshop on Eye-Tracking, Dublin, May 2000.
- RESEARCH GRANTS:
Current:
- VERVE: personalised and populated Virtual Scenarios for groups at risk of social exclusion, FP7 - PI, 2011-2014)
- Captavatar: using principles of human multisensory perception to endow virtual agents with maximum social appeal(Science Foundation Ireland - Co-PI, 2011-2015)
Previous:
- Metropolis: SuperCrowds for Multisensory Virtual Environments(Science Foundation Ireland - PI, 2007-2010)
- Natural Movers: Characteristic motions for realistic human animation(Science Foundation Ireland - PI, 2008-2011)
- StratAG: Strategic Research Cluster (SRC) for Advanced Geotechnologies(Science Foundation Ireland - Co-PI, with NUIM, UCD, & DIT 2008-2013)
- GUILD: Generating Urban Infrastructures from LiDAR Data(Science Foundation Ireland - collaborator with UCD, 2006-2009)
- Orwell! - Animating Quadrupeds - post-graduate scholarship, Ljiljana Skrba(IRCSET - supervisor, 2007-2009)
- Evaluation and Perception of motion graphs - post-doctoral scholarship, Paul Reitsma(IRCSET - supervisor, 2006-2008)
- Human simulation - adding variety to hands and faces - post-graduate scholarship, Sophie Joerg(IRCSET - supervisor, 2006-2008)
- Conference grant, ACM SIGGRAPH/Eurographics Symposium on Computer Animation (Science Foundation Ireland - PI, 2008)
- Two UREKA (Undergraduate Research) Awards (Science Foundation Ireland - PI, 2008)
- LibViz: 3-D environmental model of the Old Library (Long Room Hub Initiative Funding/HEA - collaborator with TCD Library, 2008)
- GEOPOSTORS: A Game Developers toolkit for Real-Time Crowds(Enterprise Ireland - PI, 2006-2007)
- Graduate Programme in Vision, Graphics and Visualisation (VGV): Exploratory Award(IRCSET - PI, 2007)
- IITAC - Program for research in Computer Graphics: Animation and Visualisation (HEA PRTLI - CS strand PI, 2002-2007)
- A Shared-Memory Hybrid Graphics Cluster for Visualisation and Video Processing(Science Foundation Ireland - PI, 2004-2007)
- Conference grant, Eurographics Annual Conference (Science Foundation Ireland - PI, 2005)
- MobiSym: Frameworks and Applications for Mobile Networks using Synthetic Multimedia (EI ATRP 2002-2005)
- Natural Gesture in Crowds (HEA MMRP 2001-2002, together with Justine Cassell, formerly of MIT Medialab)
- Adaptive Techniques for Real-Time Animation (Enterprise Ireland, 2000-2002)
- Real-time Physically Based Character Animation(Enterprise Ireland, 1999-2001).
- Time-Critical, Adaptive Techniques for Perceptually-Sensitive, Real-Time Animation (Enterprise Ireland, 1998-2000)
- Automated Acquisition and Archival of Irish Moulding Profiles (with History of Art, funded by Enterprise Ireland, 1998-2000)
- Parallel Algorithms for Global Illumination (Enterprise Ireland and Hitachi, 1998-2000)
- THESES SUPERVISED:
PhD
- Kenneth Ryall (Current)
Perception, modelling and synthesis of stylistic human motion
- Brian Cullen (PhD passed 2012 - now at Microsoft)
Procedural Modelling of Cities
- Martin Prazak(PhD passed 2012 - now at Double Negative)
Locomotion for Crowd Animation
- Cathy Ennis (PhD passed 2010 - now Post-doc in Utrecht)
Crowd and Group Behaviour
- Sophie Joerg (PhD passed 2010 - now Assistant Professor at Clemson University)
Lifelike Motions for Virtual Characters
- Micheal Larkin (PhD passed 2010 - now working for Games company in Australia)
Real-time Crowd Rendering
- Ljiljana Srkba(PhD passed 2010 - now at Moving Picture Company)
Animating Quadrupeds
- Richard Lee (PhD passed 2007 - now at Havok)
Adaptive Level of Detail Liquid Animation
- Keith O'Conor (PhD passed 2007 - now at Radical Entertainment)
Software Infrastructure for Shared-Memory, Reconfigurable Graphics Clusters
- Yann Morvan (PhD passed 2007 - now post-doc in GV2)
Perceptually-guided authoring of Image-Based Representations
- Rachel McDonnell(PhD 2006 - now post-doc in GV2)
Perception of Human Motion for Animation
- John Hamill (PhD 2005 - now working in IBM Ireland)
Level of Detail Techniques for Real-Time Urban Simulation
- Simon Dobbyn (PhD 2005 - now research engineer in GV2):
Hybrid Representations and Perceptual Metrics for Scalable Human Simulation
- John Ryan (PhD 2005 - now a lecturer in UCD)
Visualization and Simulation of Myocardial Infarctions from 12-lead ECG
- Sarah Howlett (PhD 2005 - now working in AIB)
Saliency Determination for Polygonal Simplification
- Thanh Giang (PhD 2004 - now post-doc in Inria, Grenoble)
Time Adaptive Dynamic Simulation Of Rigid Bodies
- Christopher Peters (PhD 2004 - now senior lecturer in Coventry)
Bottom-up Visual Attention for Autonomous Virtual Human Animation
- John Dingliana (Ph.D. 2003 - now lecturer in GV2)
Adaptive Levels of Detail for Interactive Collision Handling
- Gareth Bradshaw(Ph.D. 2002 - now working with Agilent)
Bounding Volume Hierarchies for Level-of-Detail Collision Handling
- William Leeson (Ph.D. 2001)
Monte-Carlo Simulation for Global Illumination
Research Masters
- Andrew Brosnan (M.Sc. - will graduate 2006)
Generation and Evaluation of Imposter Representations on Low-End Devices
- Alan Cummins (M.Sc. 2004)
Real-Time Display of 3D Graphics for Handheld Mobile Devices
- Clodagh Rossi (M.Sc. submitted, 2004)
The Construction of a Mobile, Cross-platform Simulation.
- Robert Mooney (M.Sc. 2003)
The construction of a volumetric cardiac model for real-time ECG simulation
- Leo Talbot (M.Sc. 2001)
Parallel Radiosity: A Qualitative Analysis of Visibility Masks
- Evin Levey (M.Sc. 2002)
Collision detection and Contraints for real-time, physically-based animation
Visiting Research Students
- Anton Gerdelan (PhD) - Massey University, NZ
- Michele Vicovara (PhD) - University of Padua, IT
- Benjamin Hernandez (PhD) - University of Monterrey, MX
- Adrian Jarabo (PhD) - University of Zaragoza, ES
- Ladislav Kavan (PhD) - CTU Prague, CZ
- Kerstin Ruhland (Masters) - LMU Berlin
- TEACHING EXPERIENCE:
- Fall'12: Applied Perception for Visual Computing, Graduate Research Students, Seoul National University
- 10-12: Real-time Animation: Masters Students, TCD
- 99-12: Computer Graphics: 4th Year TCD B.A. in Computer Science (CS)
- 03-07: Computer Graphics: 3rd Year TCD Engineering
- 95-12: Supervision of many Final Year Projects
- 97-03: Systems Programming (with C++): 2nd Year TCD CS
- 97-03: Data structures and Algorithms (C++): 2nd Year TCD CS
- 97-02: Group programming projects organisation: 2nd Year TCD CS
- 97-98: Computer Graphics, Dublin City University, M.Sc. level
- 95-97: Visual Computing, University College Dublin: 3rd Year B.Sc. in CS
- 95-97: Database theory, University College Dublin: M.Sc level
- 96-97: Introduction to Computing, University College Dublin: 2nd Year Science
- 95-96: Computer Graphics, Dublin City University: 4th Year BA in Computing
- 95-96: Programming in C and Basic, Dublin City University, 1st year Applied Physics and 1st year Applied Science
- 93-95: Programming in C and Cobol, Computer applications (Vocational college)
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