2016
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2015
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Stereo from Shading
A Chapiro, C O'Sullivan, W Jarosz, M Gross, A Smolic
Eurographics Symposium on Rendering (EGSR'15), (2015)
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2014
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2013
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2012
Seminars/Talks
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2011
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Perceiving human motion variety
Martin Prazak and Carol O'Sullivan,
ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualisation (APGV11),
pp 87-92, (2011)
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Symmetry Hybrids
Brian Cullen and Carol O'Sullivan,
International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging, pp 33-38, ACM Press (2011)
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Seminars/Talks
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2010
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The perception of finger motions
Sophie Joerg, Jessica K. Hodgins, and Carol OSullivan, ACM
SIGGRAPH Symposium on Applied Perception in Graphics and Visualisation (APGV10), (2010)
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2009
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Human perception of quadruped motion
Ljiljana Skrba and Carol O'Sullivan,
APGV '09: Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization (Poster) pp 130-130 (2009)
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Towards the Big Picture: Enriching 3D Models with Information Visualisation and Vice Versa
Sedlmair, Michael, Ruhland, Kerstin, Hennecke, Fabian, Butz, Andreas, Bioletti, Susan and O'Sullivan, Carol,
Lecture Notes in Computer Science (Smart Graphics) pp 27 - 39 (2009)
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Virtual Populace
Norm Badler and Carol O'Sullivan (Eds.),
IEEE Computer Graphics and Applications - Special Issue, 29, (4) (2009)
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SCA 2006 Symposium
Marie-Paule Cani, Frederic H. Pighin, James F. O'Brien and Carol O'Sullivan (Eds.),
Graphical Models - Special Issue, 71, (6) (2009)
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2008
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Quadruped Animation
Ljiljana Skrba, Lionel Reveret, Franck Hetroy, Marie-Paule Cani, Carol O'Sullivan,
Eurographics 2008 - State of the Art Reports, pp1 - 17 (2008)
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LibViz: Data Visualisation of the Old Library
Kerstin Ruhland, Susan Bioletti, Michael Sedlmair and Carol O'Sullivan,
14th International Conference on Virtual Systems and Multimedia dedicated to Digital Heritage (VSSM'08), pp368-373 (2008)
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2007
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Skinning with Dual Quaternions
Ladislav Kavan, Steven Collins, Jiri Zara and Carol O'Sullivan.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D'07). pp39 - 46, (2007)
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Skinning Arbitrary Deformations
Ladislav Kavan, Rachel McDonnell, Simon Dobbyn, Jiri Zara and Carol O'Sullivan.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D'07), ACM Press, pp53 - 60, (2007)
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2006
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Crowd Creation Pipeline for Games
Rachel McDonnell, Simon Dobbyn, and Carol O'Sullivan. International Conference on Computer Games (CGames'06), pp183-190, (Best Paper Award) (2006)
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Skinning Arbitrary Deformations
Ladislav Kavan, Carol O'Sullivan, Rachel McDonnell, Simon Dobbyn and Jiri Zara. ACM/EG Symposium on Computer Animation, 2006, posters.
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2005
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2004
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Perceptually Adaptive Graphics
Carol O'Sullivan, Sarah Howlett, Yann Morvan, Rachel McDonnell and Keith O'Conor, Eurographics State of the Art Reports (EG'04), pp141 - 164, (2004)
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Collisions and attention
Carol O'Sullivan and Richard Lee, ACM SIGGRAPH Symposium on Applied perception in graphics and visualization (APGV'04), pp165, (2004)
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2003
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Eye-movements and Interactive Graphics
Carol O'Sullivan, John Dingliana and Sarah Howlett. The Mind's Eyes: Cognitive and Applied Aspects of Eye Movement Research, Hyona, J. Radach, R. and Deubel, H. (Eds.), pp555 - 571, (2003)
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Smart Objects for Attentive Agents
Christopher Peters, Simon Dobbyn, Brian MacNamee and Carol O'Sullivan, International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media, pp1-8, (2003)
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2002
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Levels of Detail for Crowds and Groups
Carol O'Sullivan, Justine Cassell, Hannes Vilhjalmsson, John Dingliana, Simon Dobbyn, Brian McNamee, Christopher Peters and Thanh Giang,
Computer Graphics Forum, 21(4) pp733 - 742, (2002)
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Crowd and Group Simulation with Levels of Detail for Geometry, Motion and Conversational Behaviour
Carol O'Sullivan, Justine Cassell, Hannes Vilhjalmsson, Simon Dobbyn, Christopher Peters, William Leeson, Thanh Giang and John Dingliana,
Eurographics Ireland Workshop, pp15 - 20, (2002)
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2001
 | Collision Handling,
Carol O'Sullivan and John Dingliana, ACM SIGGRAPH/Eurographics Campfire on Perceptually Adaptive Graphics, pp31 - 34, (2001)
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2000
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Extracting Cross-Sectional Profiles from Unorganized Point Clouds
Gareth Bradshaw and Carol O'Sullivan, Computer Graphics and Imaging (CGIM'00), pp175 - 180, (2000)
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Metropolis Particle Tracing for Global Illumination
Willian Leeson and Carol O'Sullivan, Computer Graphics and Imaging (CGIM'00), pp51 - 56, (2000)
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1999
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Heuristical Real-time Shadows
David Meaney and Carol O'Sullivan, Eurographics Workshop on Computer Animation and Simulation (EGCAS'99), pp167 - 176, (1999)
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Eye movements and Collision Detection
Carol O'Sullivan and Ralph Radach, International Summer School on Eye Movements, Leuven, Poster, (1999)
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1997
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1996
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Real-time Collision Detection for Computer Graphics
Carol O'Sullivan, M.Sc. thesis, Dublin City University, (1996)
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INVITED TALKS AND SEMINARS
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Metropolis - Multisensory Crowd Simulation
IEEE VR Workshop on Virtual Cityscapes, Reno, Nevada, March, 2008
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Wahrnehmungsgesteuerte Animation von grossen virtuellen Menschenansammlungen
Invited Talk, Cognitive Interaction Technology Clusters, University of Bielefeld, Germany, February, 2008
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Building and populating a virtual city
Invited Talk, Departamento de Ciencias Computacionales, Tecnologico de Monterrey, Campus Estado de Mexico, February, 2008
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Building and populating a Virtual City,
Invited talk, National Centre for Geocomputation, National University of Ireland, Maynooth, May , 2007
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Everything you always wanted to know about Sex Perception * but were afraid to ask
Dagstuhl Seminar on Visual Computing- Convergence of Computer Graphics and Computer Vision, Schloss Dagstuhl, Germany, April, 2007
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Metropolis: Inhabiting a Virtual City with Supercrowds
Invited Talk, Computer Science, Carnegie-Mellon University, Pittsburgh PA, April, 2007
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Metropolis: Inhabiting a Virtual City with Supercrowds
Invited Talk, Computer Science, North Carolina State University, February, 2007
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Metropolis: Inhabiting a Virtual City with Supercrowds
Invited Talk, University of North Carolina at Chapel Hill, February, 2007
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Attention Please: The Role of Attention in the Perception of Collisions
Invited Talk, Institute for Computer Graphics, Vienna University of Technology, March, 2006
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Perceptual metrics for Level of Detail (LOD) human representations
Invited Talk, Computer Science, U.of Cambridge, June, 2006
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Perceptual evaluation of human model representations for real-time crowd rendering
Invited Talk, Ayia Napa Summer Seminar, Cyprus, June, 2006
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Perzeptive Computergraphik: Anpassung von Echtzeit-Rendering und -Simulation an die Grenzen der menschlichen Wahrnehmung
Invited Talk, Computer Science, University of Braunschweig, Braunschweig, Germany, April, 2005
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Attention Please: The Role of Attention in the Perception of Collisions
Keynote talk, Workshop in Virtual Reality Interactions and Physical Simulations (VRIPHYS '05) Pisa, Italy, November 2005
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Immersive Virtual Reality for Scientific Applications
Invited talk for the Dublin University Physics Society, February 2004
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Fidelity Metrics for Animation
Keynote talk at the International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2004, Plzen, Czech Rep. February 2004
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Perceptual Metrics for Graphics
Invited talk at the University of Tuebingen, Germany, December 2003
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Quality Assurance for Interactive Graphics
Enterprise Ireland Technology Breakfast talk, November 2003
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Graphics, Visualisation and Perception at Trinity College Dublin
Invited talk, University of Bath, September 2003
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Perception of Physically-based Animations
Invited talk, U. of Bristol, July 2003
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Real-time Graphics and Physically-based Animation: The Challenges
Invited Seminar at the Hamilton Institute, Maynooth. June 2002
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Measuring the visual fidelity of physically-based simulation - A new challenge
Invited Seminar at IBM T.J. Watson research centre, New York, February 2002
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Graphics and Visual Perception
Invited talk at Medialab Europe, October 2001
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