2010
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Fast and Efficient Skinning of Animated Meshes
Ladislav Kavan, Peter-Pike Sloan and Carol O'Sullivan,
Computer Graphics Forum, 29, (2), To Appear (2010)
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2009
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Eye-catching Crowds: Saliency based selective variation
Rachel McDonnell, Micheal Larkin, Benjamin Hernandez, Isaac Rudomin, Carol O'Sullivan
ACM Transactions on Graphics (SIGGRAPH 2009), 28, (3) (2009)
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Handling occluders in transitions from panoramic images: A perceptual study
Yann Morvan and Carol O'Sullivan,
ACM Transactions on Applied Perception, 6 (4) (2009)
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2008
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Evaluating the Effect of Motion and Body Shape on the Perceived Sex of Virtual Characters.
Rachel McDonnell, Sophie Joerg, Jessica K. Hodgins, Fiona Newell, and Carol O'Sullivan,
ACM Transactions on Applied Perception, 5, (4) (2008)
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A Perceptual Approach to Trimming and Tuning Unstructured Lumigraphs.
Yann Morvan and Carol O'Sullivan,
ACM Transactions on Applied Perception, 5, (4) (2008)
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Quadruped Animation.
Ljiljana Skrba, Lionel Reveret, Franck Hetroy, Marie-Paule Cani, Carol O'Sullivan,
Eurographics 2008 - State of the Art Reports, pp1 - 17 (2008)
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LibViz: Data Visualisation of the Old Library.
Kerstin Ruhland, Susan Bioletti, Michael Sedlmair and Carol O'Sullivan,
14th International Conference on Virtual Systems and Multimedia dedicated to Digital Heritage (VSSM'08), pp368-373 (2008)
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2007
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Skinning with Dual Quaternions.
Ladislav Kavan, Steven Collins, Jiri Zara and Carol O'Sullivan.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D'07). pp39 - 46, (2007)
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Skinning Arbitrary Deformations.
Ladislav Kavan, Rachel McDonnell, Simon Dobbyn, Jiri Zara and Carol O'Sullivan.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D'07), ACM Press, pp53 - 60, (2007)
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2006
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Crowd Creation Pipeline for Games.
Rachel McDonnell, Simon Dobbyn, and Carol O'Sullivan. International Conference on Computer Games (CGames'06), pp183-190, (Best Paper Award) (2006)
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Skinning Arbitrary Deformations,
Ladislav Kavan, Carol O'Sullivan, Rachel McDonnell, Simon Dobbyn and Jiri Zara. ACM/EG Symposium on Computer Animation, 2006, posters.
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2005
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2004
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Perceptually Adaptive Graphics,
Carol O'Sullivan, Sarah Howlett, Yann Morvan, Rachel McDonnell and Keith O'Conor, Eurographics State of the Art Reports (EG'04), pp141 - 164, (2004)
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Collisions and attention
Carol O'Sullivan and Richard Lee, ACM SIGGRAPH Symposium on Applied perception in graphics and visualization (APGV'04), pp165, (2004)
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2003
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Eye-movements and Interactive Graphics,
Carol O'Sullivan, John Dingliana and Sarah Howlett. The Mind's Eyes: Cognitive and Applied Aspects of Eye Movement Research, Hyona, J. Radach, R. and Deubel, H. (Eds.), pp555 - 571, (2003)
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Smart Objects for Attentive Agents,
Christopher Peters, Simon Dobbyn, Brian MacNamee and Carol O'Sullivan, International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media, pp1-8, (2003)
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2002
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Levels of Detail for Crowds and Groups.
Carol O'Sullivan, Justine Cassell, Hannes Vilhjalmsson, John Dingliana, Simon Dobbyn, Brian McNamee, Christopher Peters and Thanh Giang,
Computer Graphics Forum, 21(4) pp733 - 742, (2002)
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Crowd and Group Simulation with Levels of Detail for Geometry, Motion and Conversational Behaviour,
Carol O'Sullivan, Justine Cassell, Hannes Vilhjalmsson, Simon Dobbyn, Christopher Peters, William Leeson, Thanh Giang and John Dingliana,
Eurographics Ireland Workshop, pp15 - 20, (2002)
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2001
 | Collision Handling,
Carol O'Sullivan and John Dingliana, ACM SIGGRAPH/Eurographics Campfire on Perceptually Adaptive Graphics, pp31 - 34, (2001)
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2000
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Extracting Cross-Sectional Profiles from Unorganized Point Clouds, .
Gareth Bradshaw and Carol O'Sullivan, Computer Graphics and Imaging (CGIM'00), pp175 - 180, (2000)
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Metropolis Particle Tracing for Global Illumination,
Willian Leeson and Carol O'Sullivan, Computer Graphics and Imaging (CGIM'00), pp51 - 56, (2000)
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1999
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Heuristical Real-time Shadows,
David Meaney and Carol O'Sullivan, Eurographics Workshop on Computer Animation and Simulation (EGCAS'99), pp167 - 176, (1999)
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Eye movements and Collision Detection,
Carol O'Sullivan and Ralph Radach, International Summer School on Eye Movements, Leuven, Poster, (1999)
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1997
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1996
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Real-time Collision Detection for Computer Graphics,
Carol O'Sullivan, M.Sc. thesis, Dublin City University, (1996)
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INVITED TALKS AND SEMINARS
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Metropolis - Multisensory Crowd Simulation,
IEEE VR Workshop on Virtual Cityscapes, Reno, Nevada, March, 2008
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Wahrnehmungsgesteuerte Animation von grossen virtuellen Menschenansammlungen,
Invited Talk, Cognitive Interaction Technology Clusters, University of Bielefeld, Germany, February, 2008
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Building and populating a virtual city,
Invited Talk, Departamento de Ciencias Computacionales, Tecnologico de Monterrey, Campus Estado de Mexico, February, 2008
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Building and populating a Virtual City,
Invited talk, National Centre for Geocomputation, National University of Ireland, Maynooth, May , 2007
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Everything you always wanted to know about Sex Perception * but were afraid to ask,
Dagstuhl Seminar on Visual Computing- Convergence of Computer Graphics and Computer Vision, Schloss Dagstuhl, Germany, April, 2007
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Metropolis: Inhabiting a Virtual City with Supercrowds,
Invited Talk, Computer Science, Carnegie-Mellon University, Pittsburgh PA, April, 2007
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Metropolis: Inhabiting a Virtual City with Supercrowds,
Invited Talk, Computer Science, North Carolina State University, February, 2007
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Metropolis: Inhabiting a Virtual City with Supercrowds,
Invited Talk, University of North Carolina at Chapel Hill, February, 2007
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Attention Please: The Role of Attention in the Perception of Collisions,
Invited Talk, Institute for Computer Graphics, Vienna University of Technology, March, 2006
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Perceptual metrics for Level of Detail (LOD) human representations,
Invited Talk, Computer Science, U.of Cambridge, June, 2006
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Perceptual evaluation of human model representations for real-time crowd rendering,
Invited Talk, Ayia Napa Summer Seminar, Cyprus, June, 2006
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Perzeptive Computergraphik: Anpassung von Echtzeit-Rendering und -Simulation an die Grenzen der menschlichen Wahrnehmung,
Invited Talk, Computer Science, University of Braunschweig, Braunschweig, Germany, April, 2005
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Attention Please: The Role of Attention in the Perception of Collisions,
Keynote talk, Workshop in Virtual Reality Interactions and Physical Simulations (VRIPHYS '05) Pisa, Italy, November 2005
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Immersive Virtual Reality for Scientific Applications.
Invited talk for the Dublin University Physics Society, February 2004
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Fidelity Metrics for Animation.
Keynote talk at the International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2004, Plzen, Czech Rep. February 2004
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Perceptual Metrics for Graphics.
Invited talk at the University of Tuebingen, Germany, December 2003
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Quality Assurance for Interactive Graphics.
Enterprise Ireland Technology Breakfast talk, November 2003
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Graphics, Visualisation and Perception at Trinity College Dublin.
Invited talk, University of Bath, September 2003
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Perception of Physically-based Animations.
Invited talk, U. of Bristol, July 2003
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Real-time Graphics and Physically-based Animation: The Challenges,
Invited Seminar at the Hamilton Institute, Maynooth. June 2002
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Measuring the visual fidelity of physically-based simulation - A new challenge,
Invited Seminar at IBM T.J. Watson research centre, New York, February 2002
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Graphics and Visual Perception,
Invited talk at Medialab Europe, October 2001
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