- CURRENT SUPERVISION/MENTORING -
PhD
- Rowan Hughes: Authoring personalised and populated virtual environments
- Kenneth Ryall: Perception, modelling and synthesis of stylistic human motion
PostDoc
- Ludovic Hoyet (PhD INRIA): Human animation
- Jan Ondrej (PhD INRIA) (: Perception, modelling and synthesis of stylistic human motion
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- THESES SUPERVISED TO COMPLETION -
PhD
- Brian Cullen (PhD passed 2012 - now at Microsoft)
Procedural Modelling of Cities
- Martin Prazak(PhD passed 2012 - now at Double Negative)
Locomotion for Crowd Animation
- Cathy Ennis (PhD passed 2010 - now Post-doc in Utrecht)
Crowd and Group Behaviour
- Sophie Joerg (PhD passed 2010 - now Assistant Professor at Clemson University)
Lifelike Motions for Virtual Characters
- Micheal Larkin (PhD passed 2010 - now working for Games company in Australia)
Real-time Crowd Rendering
- Ljiljana Srkba(PhD passed 2010 - now at Moving Picture Company)
Animating Quadrupeds
- Richard Lee (PhD passed 2007 - now at Havok)
Adaptive Level of Detail Liquid Animation
- Keith O'Conor (PhD passed 2007 - now at Radical Entertainment)
Software Infrastructure for Shared-Memory, Reconfigurable Graphics Clusters
- Yann Morvan (PhD passed 2007 - now post-doc in GV2)
Perceptually-guided authoring of Image-Based Representations
- Rachel McDonnell(PhD 2006 - now post-doc in GV2)
Perception of Human Motion for Animation
- John Hamill (PhD 2005 - now working in IBM Ireland)
Level of Detail Techniques for Real-Time Urban Simulation
- Simon Dobbyn (PhD 2005 - now research engineer in GV2):
Hybrid Representations and Perceptual Metrics for Scalable Human Simulation
- John Ryan (PhD 2005 - now a lecturer in UCD)
Visualization and Simulation of Myocardial Infarctions from 12-lead ECG
- Sarah Howlett (PhD 2005 - now working in AIB)
Saliency Determination for Polygonal Simplification
- Thanh Giang (PhD 2004 - now post-doc in Inria, Grenoble)
Time Adaptive Dynamic Simulation Of Rigid Bodies
- Christopher Peters (PhD 2004 - now senior lecturer in Coventry)
Bottom-up Visual Attention for Autonomous Virtual Human Animation
- John Dingliana (Ph.D. 2003 - now lecturer in GV2)
Adaptive Levels of Detail for Interactive Collision Handling
- Gareth Bradshaw(Ph.D. 2002 - now working with Agilent)
Bounding Volume Hierarchies for Level-of-Detail Collision Handling
- William Leeson (Ph.D. 2001)
Monte-Carlo Simulation for Global Illumination
Research Masters
- Andrew Brosnan (M.Sc. - will graduate 2006)
Generation and Evaluation of Imposter Representations on Low-End Devices
- Alan Cummins (M.Sc. 2004)
Real-Time Display of 3D Graphics for Handheld Mobile Devices
- Clodagh Rossi (M.Sc. submitted, 2004)
The Construction of a Mobile, Cross-platform Simulation.
- Robert Mooney (M.Sc. 2003)
The construction of a volumetric cardiac model for real-time ECG simulation
- Leo Talbot (M.Sc. 2001)
Parallel Radiosity: A Qualitative Analysis of Visibility Masks
- Evin Levey (M.Sc. 2002)
Collision detection and Contraints for real-time, physically-based animation
Visiting Research Students
- Anton Gerdelan (PhD) - Massey University, NZ
- Michele Vicovara (PhD) - University of Padua, IT
- Benjamin Hernandez (PhD) - University of Monterrey, MX
- Adrian Jarabo (PhD) - University of Zaragoza, ES
- Ladislav Kavan (PhD) - CTU Prague, CZ
- Kerstin Ruhland (Masters) - LMU Berlin
Former Post-docs
UNDER CONSTRUCTION
Taught Masters mini-theses
- David Meaney (M.Sc. DCU 1999)
Heuristical Real-time Shadows: Improving the creation of shadows in real-time applications in computer graphics
- John O'Loughlin (M.Sc. DCU 1999)
Real-Time Animation of Objects Modelled using Constructive Solid Geometry
- Seamus Brady (M.Sc. DCU 1999)
3D Training Environments: VRML and its use in Interactive Task-based Simulations
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- FINAL YEAR PROJECTS SUPERVISED -
Final Year Projects
2005-2006
- Nicholas Nash (BA CS)
Real-time Caustics
- Eamonn Phelan (BA CS)
NPR on mobile devices
- Michael Abrahamson (BA CS)
Balloon simulation
2004-2005
- Siobhan Connell (BA CS)
Billboards Clouds model simplification technique
- Tim Czerniak (BA CS)
Facial animation and conversational behaviour in ALOHA
- Gerard Keating (BA CS)
Collision handling: Real-time animation of brittle fracture.
- Alexander Murphy (BA CS)
Bird flocking and animation in Virtual Dublin
- Marc O'Morain (BA CS)
Real-time physically-based sound
- Elaine Roche (BA CS)
Hand Animation in ALOHA
- Ljiljana Skrba (BA CS)
Behavioural Simulation of 4-legged animals
- Emmanuel Stone (BA CS)
Creature Studio and Evolution
- Stephen Walsh (BA CS)
Improving low-quality models using new lighting and rendering techniques
2003-2004
- Yousef Thomas Hazimee(BA CS):
Facial animation in ALOHA
- Daragh Paraic Murray(BA CS):
Modelling and Rendering plants for Virtual Dublin
- Fergal Charles Aidan Reid (BA CS):
Interior engine for Virtual Dublin
- Stephen Smyth(BA CS):
Navigating Virtual Dublin
2002-2003
- Andrew Brosnan (BA CS):
Populating Virtual Dublin.
- Richard Lee (BA CS):
3D liquid simulation.
- Tarun Maitra (BA CS):
Environmental effects in Virtual Dublin
- Patrick O'Loughlin (BA CS):
Real-time Collision Handling for Breakable objects
- Ronan Watson (BA CS):
Virtual Viking Dublin with Portals
- Conor Corrigan (BAI):
Real-time Shadows - with J. Dingliana
- Tony Cullinane (BAI):
Matrix Palette Skinning - with J. Dingliana
- Conor Lenihan (BAI):
Physically based facial animation - with J. Dingliana
- Neil Mackey(BAI):
Fast occlusion testing for real-time animation - with J. Dingliana
2001-2002
- Sarah Howlett (BACS)
Exploiting change-blindness for real-time animation.
- Tarik Rahman (BAI)
Object recognition graphics tool for behavioural research
- Nicolas Bourgogne (BAI)
Reactive dancer: Beat and Music analysis
- Eoin Roche (BA CS)
Reactive dancer: Choreography and Animation
- Robert Ryan (BA CS)
Enhancing a Virtual City with Snow
2000-2001
- Dara Maguire (BA CS)
Texturing Deformable Objects
- Simon Dobbyn (BAI)
Scripting System for Real-time Animation
- Fintan Killeen (BA CS)
Real-time Adaptive Hair Animation
- Gordon Power (BAI)
Real-time Smashing
- Patrick Fitzgerald (BA CS)
Simulating environmental and lighting conditions for a virtual city.
- Luke O'Reilly (BA CS)
Adaptive Levels Of Detail for Shadows.
2000-2001
- Ronan O'Sullivan (BA CS)
Implementing Interruptible Collision Detection in a Distributed Interactive Simulation
- Stephen Bond (BA CS)
Collision Response - Animating Brittle Fracture
- Ashley Hayes (BA CS)
Real-time Shadows
- Michael Lysaght (BA CS)
Parallel Collision Handling on a Cluster of PCs.
- Matthew Ling (BA CS)
Character Animation with Motion Capture
- Mark Watson (BA CS)
Gaze Tracking as a User Interface
- T.J. Brosnan (BAI)
Adaptive Rendering with Levels of Detail
- Anne Ryan (BSc)
Graphics Application to Landscape a Garden.
- Paul Kelly (BSc)
Interior Design Application
+ many others prior to 2000.
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