Research Interests
- Non-photorealistic animation and rendering
- Interactive Visualization
- Level of Detail and Real-time Techniques for Visually Plausible Physically Based Animation
- Collision Detection + Response, Haptics
Teaching
Current Teaching:
:: CS7029: Image Processing and 3D Modelling
for the MSc in Interactive Digital Media [cs7029]
:: CS7033: Realtime Animation and Physics
for the MSc in Interactive Entertainment Technology degree [CS7033]
Past Teaching:
:: CS4cs4: Introduction to Computer Graphics for
the BSc Computer Science Evening Degree [CS4 2007]
:: CS5: Computer Graphics for BSc Computer Science evening degree.
:: 3D4: Computer Aided Design I, to JS BAI Engineering and JS/SS Maths Students [ local access ].
Supervision
Current Post-graduate Research Students:
- Niall Redmond (2006-present): Optimisations for Real-time Non-photorealistic Rendering
- Bartosz Fabianowski (2006-present): Real-time global Illumination
- Fintan McGee (2007-present): Interactive Ultra Large-scale Data Visualization
- Andrew Corcoran (2008-present): Object space NPR techniques for perceptually optimised scientific visualisation
Taught MSc. Thesis Supervision
- 2007-08 Eoin O'Grady (MSc. Interactive Entertainment Technology) Real-time Fluid Simulation and Rendering
- 2006-07 Yang Yang (MSc. Multimedia): Attention-driven User Interfaces
- 2006-07 Paul McCrodden (MSc. Multimedia): Virtual Instructors based on Motion Captured Interfaces
- 2005-06 Elaine McHugh (MSc. Multimedia)
- 2005-06 Wolfe Fishburn (MSc. Multimedia)
- 2005-06 Andrew Nolan (MSc. Multimedia).
Other Responsibilities
Course Director - MSc. in Interactive Entertainment Technology [IET]
International Student Co-ordinator for the Department of Computer Science
Co-ordinator for the EUROGRAPHICS stand at Siggraph
Recent Research Activites
- Co-Chair, VRIPhys'07: 4th International Workshop on Virtual Reality
Interactions and Physical Simulations 2007, Dublin, Ireland.
- Conference Programme Committee member: VRIPhyS08, WSCG08, GRAPP08, VISAPP08, ISVC08, VRIPhyS07, WSCG07, GRAPP07,
VISAPP07, ISVC07, GRAPP06, VISAPP06, ISVC06, VRIPhyS06.
- Reviewer: CGF 2008, 2004, 2003, ACM TAP 2008, Web3D Symposium 2008, IEEE CG&A 2005, SCA 2004,
- Co-Chair, Eurographics 2005 Short Presentations Programme, Dublin, Ireland.
- Co-organizer, Surgery Simulations Track, ISVC 2005, Lake Tahoe Nevada, US.
- Conference Programme Committee Coordinator / Editor, EG Ireland Workshop 2001, Dublin, Ireland.
Research Projects
Current Projects:
:::: Perceptually Optimised Rendering for Interactive 3D Visualisation (SFI-RFP08)
:::: Perceptually Optimised Interactive Large-scale Visualization (IRCSET Studentship co-funded by Intel Ireland)
:::: Non-photorealistic animation and rendering for real-time interactive virtual environments (TCD Startup Lecturer's Grant
:::: IITAC2 - Institute for Information Technology and Advanced Computation
(Program for research in Graphics and Visualization)
........ [IITAC Website]
:::: A Shared-Memory Hybrid Graphics Cluster for Visualisation and Video Processing
Previous Projects:
:::: Real-time Adaptive Animation Techniques........ [project page]
:::: Time-Critical Adaptive Techniques for Perceptually Sensitive Real-time Animation........ [project page]
Peer Reviewed Publications
Journal Papers
A Voxel Based Approach to Approximate Collision Handling
[URL]
Dingliana, J. O'Sullivan C. Journal of Graphics Tools. Volume 10. Number 3. December 2005.
Evaluating the Visual Fidelity of Physically Based Animations
[PDF].
O'Sullivan, C. Dingliana, J. Giang, T. and Kaiser, M.K. ACM Transactions
on
Graphics. 22(3), July 2003.
Levels of Detail for Crowds and Groups
[PDF].
O'Sullivan, C. Cassell, J. Vilhjalmsson, H. Dingliana, J. Dobbyn, S.
McNamee, B. Peters, C. and Giang, T.
Computer Graphics Forum, 21(4). 2002.
Collisions and Perception [PDF].
O'Sullivan, C. Dingliana, J. ACM Transactions on Graphics. Vol. 20, No. 3. July 2001.
Graceful Degradation of Collision Handling in Physically
Based Animation [PDF].
Dingliana, J. O'Sullivan, C. Computer Graphics Forum. Vol 19(2000), Number 3, pp 239-247.
Workshop and Conference Publications
Sketching Complex Generalized Cylinder Splines
Fabianowski, B. and Dingliana, J. Proceedings of Computer Graphics International Conference CGI2008, Istanbul Turkey, June 2008
A Hybrid Technique for Creating Meaningful Abstractions of Dynamic Scenes in Real-time
Redmond, N. and Dingliana, J. Proceedings of WSCG'07 The International Conference in Eastern Europe on Computer Graphics, Vision
and Visualisation, Plzen, Czech Republic, February, 2008
Acceleration Techniques Applied to Non-photorealistic Visualisation of Polygonal Models
Belmonte, O. and Dingliana, J. Proceedings of the Eurographics Irish Chapter Workshop 2007, Dublin, Ireland, December 2007
Toward 3D Selection and Skeleton Construction by Sketching
Fabianowski, B. and Dingliana, J. Proceedings of the Eurographics Irish Chapter Workshop 2007, Dublin, Ireland, December 2007
A Physically Based Deformation Model for Interactive Cartoon Animation [URL]
Garcia, M. Dingliana, J. and O'Sullivan, C. Proceedings of the 4th
Workshop on Virtual Reallity Interaction and Physical Simulations,
pp.27-34, November 2007.
Hardware Accelerated Broad Phase Collision Detection for Real-time Simulations
[URL]
Woulfe, M., Manzke, M., Dingliana, J. and O'Sullivan, C. Proceedings
of the 4th Workshop on Virtual Reallity Interaction and Physical
Simulations, pp.79-88, November 2007.
Adaptive Abstraction of 3D Scenes in Real-Time
[URL]
Redmond,
N. and Dingliana, J. Eurographics Short
Presentations 2007, September 2007.
A Scalable and
Reconfigurable Shared-Memory Graphics Cluster
Architecture
Brennan, R. Manzke, M., O'Conor, K. Dingliana,
J. and O'Sulivan C. in Proceedings of the International Conference
on Engineering of Reconfigurable Systems and Algorithms, Las Vegas Nevada,
USA. June 2007.
A Survey of Stylisation in Computer
Animation
Dingliana J. Eurographics Irish Chapter Annual Workshop
2006, IADT Dun LAoghaire, Dublin 31st October 2006. C. Noonan (Ed.) pp.
36 - 43. 2006.
A Scalable and Reconfigurable Shared-Memory Graphics Architecture
Manzke, M. Brennan, R. O'Conor, K. Dingliana J. and O'Sullivan, C. SIGGRAPH 2006 Sketches & Applications, Boston, 30 July - 3 August, 2006.
Evaluating the Visual Fidelity of Physically Based Animations
[PDF].
O'Sullivan, C. Dingliana, J. Giang, T. and Kaiser, M.K. Proceedings of SIGGRAPH 2003, July 2003.
Crowd and Group Simulation with Levels of Detail for Geometry,
Motion and Conversational Behaviour.
O'Sullivan, C. Cassell,
J. Vilhjalmsson, H. Dobbyn, S. Peters, C. Leeson, W. Giang, T. and
Dingliana, J.
Proceedings of Eurographics Ireland 2002, pp 15-20. 2002.
Real vs. Approximate Collisions: When can we tell the difference
[PDF].
O'Sullivan, C. Dingliana, J. SIGGRAPH 2001 Sketches Program, LA. 2001.
Collisions and Adaptive Levels of Detail
[PDF].
Dingliana, J. O'Sullivan, C. Bradshaw, G. SIGGRAPH 2001 Sketches Program, LA, 2001
T6: Collision Handling for Virtual Environments [abs.HTML]
[PDF|
ZIP].
O'Sullivan, C. Dingliana, J. Ganovelli, F. Bradshaw, G.
Eurographics 2001 Tutorial proceedings. 2001.
BucketTree: Improving collision detection between deformable objects.
Ganovelli, F. Dingliana, J. O'Sullivan, C. Spring Conference in
Computer Graphics (SCCG2000), Bratislava, April 2000. pp 156-163
Graceful Degradation of Collision Handling in Physically
Based Animation [PDF].
Dingliana, J. O'Sullivan, C. Proceedings of Eurographics 2000.
Real-Time Collision Detection and Response Using Sphere-Trees.
O'Sullivan C., Dingliana, J. Proceedings of the Spring Conference in
Computer Graphics, Bratislava April 28-May 1st 1999 pp 83-92.
Book Chapters
Eye-movements and Interactive Graphics
[PDF].
O'Sullivan, C. Dingliana, J. and Howlett, S. in The Mind's Eyes:
Cognitive and Applied Aspects of Eye Movement Research. Hyönä
J.
Radach, R. and Deubel, H. (Eds.) Elsevier Science,
Oxford. pp. 555-571 (to appear April 2003)
Other Publications / Talks / Theses
[PROCEEDINGS] VRIPhyS 2007 - Proceedings of the 4th Workshop on Virtual Reality Interactions and Physical
Simulations
Dingliana, J. and Ganovelli, F. (Eds.), EUROGRAPHICS Association, November 2007. ISBN: 987-3-905673-65-4
[PROCEEDINGS] EUROGRAPHICS 2005 Short Presentations
Dingliana, J. and Ganovelli, F. (Eds.) Published by the EUROGRAPHICS Association and the Image Synthesis Group, September 2005. ISSN: 1017-4656
[THESIS] Adaptive Levels of Detail for Interactive Collision Handling.
Dingliana, J. Ph.D. Thesis, Computer Science Department, Trinity College
Dublin. June 2003.
[PROCEEDINGS] Eurographics Ireland 2002.
Proceedings of the Eurographics Irish Chapter workshop, Dublin, March 2001.
Dingliana, J. McNamara, A. and O'Sullivan C. (Eds.) (2002) ISSN
1649-1807.
80 pages. 2002.
[ARTICLE]
Levels of Detail in Physically-based Real-time Animation
[HTML].
Dingliana, J. O'Sullivan, C. ERCIM News
(special issue on computer graphics and visualization),
Vol. 44. Jan. 2001, pp 43-44.
[ABSTRACT] Eye-tracking for Interactive Computer Graphics.
O'Sullivan, C. Dingliana, J. Bradshaw, G. McNamara, A.
Abstract of Talk to be presented at the 11th European Conference on
Eye Movements (ECEM 11), Turku, Finland, 2001.
[ABSTRACT] Collision Handling [HTML].
O'Sullivan, C. Dingliana, J. Position
paper in Pre-conference proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop,
Snowbird Utah, May 2001. McNamara, A. O'Sullivan C. (Eds.)
[SEMINAR]
Perceptually adaptive Collision Detection and Response.
Dingliana, J. O'Sullivan,C. Seminar Series, Computer Science Department,
Trinity College Dublin. May 2000.
[ABSTRACT] Level of Detail Control for Real-time Computer Graphics and
Virtual Reality: Applications of Eye-tracking
[HTML].
O'Sullivan, C. Janott, M. Watson, M. Dingliana, J.
In First Irish Workshop on Eye-Tracking: Book of Abstracts.
O'Sullivan, C. Moran, A. (Eds.) Trinity College Dublin. May 2000. pp 11-14.