Industrial Seminars 3: COLLADA 1.4: Mastering next-generation 3D game assets
Thursday, September 1st, 2005. 08:30-10:30.
VENUE: Beckett Rooms Walton Theatre
Speakers
Robin Green, Sony Computer Entertainment
+ demonstrators ("glamorous assistants")
Abstract
COLLADA is an open source, collaboratively designed specification for
representing, interchanging and processing next-generation 3D game assets using standard
XML and off-the-shelf database tools. This talk will highlight the latest extensions to
the format, COLLADA FX and COLLADA PHYSICS, show live demonstrations of the big DCC
applications supporting these new features, show how using COLLADA as the basis for
your production pipeline can simplify the problem of creating and processing the
large models and datasets required by next-generation games and introduce the
standardisation efforts of the COLLADA project. COLLADA and this talk has been
created with the support of Softimage, Alias, Autodesk, NVidia, Agiea, Nokia,
Sony, and many more vendors.
Speaker Biographies
Robin Green currently works as an R&D Programmer at Sony Computer Entertainment
America in Foster City, CA. Recently he has been part of the team defining and
implementing the graphics APIs for Playstation 3, and was previously notorious for
presenting talks to games developers on "Faster Math Functions" and "Spherical Harmonic Lighting".
|
|