Eurographics

05

 the evolution of graphics: where to next?


This is a provisional text-only version of the Eurographics 2005 Schedule. The full programme can be found in a tabular form on the Programme Page.


Monday 29th August

08:00 - 08:30
- Registration
08:30 - 10:30
- [ T1 ] Tutorial 1: Mixed realities in inhabited worlds
- [ T2 ] Tutorial 2: Collision handling in dynamic simulation environments
- [ T3 ] Tutorial 3: Illustrative visualisation
- [ SBM ] Workshop on Sketch-Based Interfaces and Modeling
10:30 - 11:00
- Coffee Break
11:00 - 12:30
- [ T1 ] Tutorial 1: Mixed realities in inhabited worlds
- [ T2 ] Tutorial 2: Collision handling in dynamic simulation environments
- [ T3 ] Tutorial 3: Illustrative visualisation
- [ SBM ] Workshop on Sketch-Based Interfaces and Modeling
12:30 - 14:00
- Lunch Break
14:00 - 15:30
- [ T1 ] Tutorial 1: Mixed realities in inhabited worlds
- [ T2 ] Tutorial 2: Collision handling in dynamic simulation environments
- [ T4 ] Tutorial 4: Key techniques for interactive virtual garment simulation
- [ SBM ] Workshop on Sketch-Based Interfaces and Modeling
15:30 - 16:00
- Coffee Break
16:00 - 17:00
- [ T1 ] Tutorial 1: Mixed realities in inhabited worlds
- [ T2 ] Tutorial 2: Collision handling in dynamic simulation environments
- [ T4 ] Tutorial 4: Key techniques for interactive virtual garment simulation
- [ SBM ] Workshop on Sketch-Based Interfaces and Modeling

Tuesday 30th August

08:00 - 08:30
- Registration
08:30 - 10:30
- [ T5 ] Tutorial 5: Interactive shape modeling
- [ T6 ] Tutorial 6: Simulation of light interaction with human skin
- [ T8 ] Tutorial 8: Interaction in distributed virtual environments
- [ NP ]Workshop on Natural Phenomena
10:30 - 11:00
- Coffee Break
11:00 - 12:30
- [ T5 ] Tutorial 5: Interactive shape modeling
- [ T6 ] Tutorial 6: Simulation of light interaction with human skin
- [ T8 ] Tutorial 8: Interaction in distributed virtual environments
- [ NP ]Workshop on Natural Phenomena
12:30 - 14:00
- Lunch Break
14:00 - 15:30
- [ T5 ] Tutorial 5: Interactive shape modeling
- [ T7 ] Tutorial 7: High dynamic range techniques in graphics: acquisition to display
- [ T9 ] Tutorial 9: Multimodal interfaces: ENACTIVE systems
- [ NP ] Workshop on Natural Phenomena
15:30 - 16:00
- Coffee Break
16:00 - 17:00
- [ T5 ] Tutorial 5: Interactive shape modeling
- [ T7 ] Tutorial 7: High dynamic range techniques in graphics: acquisition to display
- [ T9 ] Tutorial 9: Multimodal interfaces: ENACTIVE systems
- [ NP ] Workshop on Natural Phenomena
19:00 - 20:00
- Welcome reception

Wednesday 31st August

08:00 - 08:30
- Registration
08:30 - 08:30
- Opening, Fast Forward, Awards
09:30 - 10:30
Invited Talk 1 by Rob Cook. Movie Making at Pixar: A Collaboration of Art and Technology
10:30 - 11:00
- Coffee Break
11:00 - 12:30
- [ FP1 ] Full Papers 1: Interaction
- [ FP2 ] Full Papers 2: Geometry I
- [ ST1 ] State of the Art Report 1: Image-based Representaions for Accelerated Rendering of Complex Scenes
- [ IS1 ] Industry Session 1: SGI and others
12:30 - 14:00
- Lunch Break
13:00 - 14:00
- EG @ 25
14:00 - 16:00
- [ FP3 ] Full Papers 3: Rendering I
- [ FP4 ] Full Papers: Animation
- [ IS2 ] Industry Session 2
14:30 - 16:00
- [ ST2 ] State of the Art Report 2: A Survey of General-Purpose Computation on Graphics Hardware
16:00 - 16:30
- Coffee Break
16:30 - 18:00
- [ SP1 ] Short Papers Session 1: Meshes + Virtual Artists
- [ SP2 ] Short Papers Session 2: Motion Control + Images and Video
- [ SP3 ] Short Papers Session 3: Rendering Natural Phenomena + Simulation and Modeling
- [ SP4 ] Short Papers Session 4: Immersion and Perception + Real-time Rendering
18:00 - 20:30
- Reception for Posters, Animations and Pixar Award

Thursday 1st August

08:00 - 08:30
- Registration
08:30 - 10:30
- [ FP5 ] Full Papers 5: Rendering 2
- [ FP6 ] Full Papers 6: Image and Video Processing
- [ IS3 ] Industry Session 3
09:30 - 10:30
- [ ST3 ] State of the Art Report 3: Laplacian Mesh Processing
10:30 - 11:00
- Coffee Break
11:00 - 12:30
- [ FP7 ] Full Papers 7: Geometry II
- [ FP8 ] Full Papers 8: Modeling Nature
- [ ST4 ] State of the Art 4: Physically Based Deformable Models in Computer Graphics
- [ IS4 ] Industry Session 4
12:30 - 14:00
- Lunch Break
14:00 - 15:30
- [ FP9 ] Full Papers 9: Geometry III
- [ FP10 ] Full Papers 10: Texture
- [ IS5 ] Industry Session 5
15:30 - 16:00
- Coffee Break
16:00 - 17:00
Invited Talk 2 by Steven Collins. Kinematics, Dynamics, Biomechanics: Evolution of Autonomy in Game Animation
17:00 - 18:00
- EG General Assembly
19:30 - Late
- Irish Night

Friday 2nd August

08:00 - 08:30
- Registration
08:30 - 10:30
- [ FP11 ] Full Papers 11: Geometry IV
- [ FP12 ] Full Papers 12: Perception
- [ ST5 ] State of the Art Report 5: Verification of Physically Based Rendering Algorithms
- [ ED1 ] Education Papers 1: Computer Graphics Education
10:30 - 11:00
- Coffee Break
11:00 - 12:30
- [ FP13 ] Full Papers 13: Points
- [ FP14 ] Full Papers 14: GPU's and Hardware
- [ ST6 ] State of the Art 6: Deforming and Animating Discretely Sampled Object Representations
- [ ED2 ] Education Papers 2: Computer Graphics For Education
12:30 - 14:00
- Lunch Break
14:00 - 15:00
Invited talk 3 by Pat Hanrahan. Realism or Abstraction: The Future of Computer Graphics?
15:00 - 16:00
- Closing and Awards