STAR 4: Physically Based Deformable Models in Computer Graphics
THURSDAY SEPTEMBER 1st, 2005. 11:00 - 12:30,
VENUE: Walton Theatre Beckett Rooms.
SESSION CHAIR: Marie-Paule Cani
| AUTHORS: | |
| Andrew Nealen | TU Darmstadt |
| Matthias Müller | NovodeX / AGEIA |
| Richard Keiser | ETH Zürich |
| Eddy Boxerman | University of British Columbia |
| Mark Carlson | DNA Productions, Inc. |
Outline
In this STAR, we present a survey on physically Based deformable models
in computer graphics. We summarize
the most significant work listed in [GM97], and then give a comprehensive overview and classification of newer
contributions, thereby elaborating on topics such as newtonian dynamics, continuum mechanics, partial differential
equations (PDEs), finite element/difference/volume methods, mass-spring systems, coupled particle systems,
differential geometry, the calculus of variations and explicit/implicit time integration. All of these topics are covered
in more recent publications on the animation of elastoplastic deformation and fracture, cloth animation and
virtual surgery simulation. For completeness, we also make a connection to the simulation of other continua, such
as fluids, gases and melting objects.
Author Biographies
Andrew Nealen is a researcher and PhD student with the Discrete
Geometric Modeling Group in Darmstadt, Germany. He holds Masters
Degrees in both Structural Engineering and Computer Science, with
a current focus on interactive, physically-based and geometric
modeling, animation and editing of deformable objects.
Matthias Müller is a senior researcher and developer with
AGEIA Inc. / NovodeX AG working on real-time physics simulations
and their acceleration using the AGEIA PhysX Processing Unit
(PPU). He holds a Ph.D. in Computer Science from ETH Zürich
where he currently teaches as external lecturer.
Richard Keiser is a researcher and PhD student with the Computer
Graphics Lab (CGL) of the ETH Zürich, Switzerland. He holds a
Masters Degree in Computer Science and specializes in point-based
animations of deforming solids and fluids, and deformable surface
modeling.
Eddy Boxerman holds a B.Eng. Degree in Mechanical Engineering
(McGill University) and a Masters Degree in Computer Science from
the University of British Columbia, where he researched in the
fields of cloth animation/simulation and time integration
techniques. He is currently a researcher and developer with Maya
Heat Transfer Technologies.
Mark Carlson is an R&D programmer for DNA Productions, Inc. where one of his current projects is the development of a fluid simulator
for feature films. He received his Ph.D. from the Georgia Institute of Technology where his dissertation focused on rigid, melting, and flowing fluids.
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