Tutorial 4: Key techniques for interactive virtual garment simulation
Monday, August 29th, 2005. 14:00 - 17:30 (Half Day)
VENUE: Swift Theatre.
| ORGANISER: |
Nadia Magnenat-Thalmann, University of Geneva
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| SPEAKERS: |
Nadia Magnenat-Thalmann (U. of Geneva) Pascal Volino (U. of Geneva)
Bernhard Thomaszewski (U. of Tuebingen) Markus Wacker (U. of Tuebingen)
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Outline and Syllabus
Simulating dressed virtual characters is
required in an increasingly large number of
applications that range from interactive virtual
reality to realistic synthetic animation and from
gaming to CAD modeling. This course details
the techniques involved in the latest state-of-the-
art in real-time cloth simulation.
- Session 1: Introduction and Core Technologies
- State-of-the-Art in virtual clothing
- Specificities of garment simulation
- The garment simulation pipeline
- From CAD to real-time applications:
Designing accurate and efficient
mechanical models of cloth
- Techniques for efficient collision detection
and response
- Session 2: Specific Techniques for
Garment Simulation
- Physical models, space and time
discretization, continuous models
- Stability, accuracy, computational cost:
Designing high-performance numerical
solvers
- Specific issues of real-time simulation:
time-critical computation and rendering
- Interacting with cloth: Virtual-Reality in
cloth simulation
- Scalable mechanics for real-time dressed
characters
- Session 3: Applications
- Virtual garment design, live demos
- Virtual-Try-On
- Applications in Virtual Life, a showcase
Speakers' Backgrounds
Nadia Magnenat-Thalmann has pioneered
research into virtual humans over the last 25
years. She obtained several Bachelor's and
Master's degrees in various disciplines
(Psychology, Biology and Chemistry) and a
PhD in Quantum Physics from the University
of Geneva. From 1977 to 1989, she was a
Professor at the University of Montreal and led
the research lab MIRALab in Canada. She
moved to the University of Geneva in 1989,
where she founded the Swiss MIRALab, an
internationally interdisciplinary lab composed
of about 30 researchers. She is author and
coauthor of a very high number of research
papers and books in the field of modeling
virtual humans, interacting with them and in
augmented life. She has received several
scientific and artistic awards for her work,
mainly on the Virtual Marylin and the film
Rendez-Vois à Montreal. She has directed and
produced several films and real-time mixed
reality shows, among the latest are the
Utopians (2001), Dreams of a Mannequin
(2003) and the Augmented Life in Pompeii
(2004). She is editor-in-chief of the Visual
Computer Journal published by Springer
Verlag and coeditor-in-chief of the Computer
Animation & Virtual Worlds journal published
by John Wiley.
Pascal Volino is a computer scientist, working
at MIRAlab, University of Geneva. He is
actually working on new models for cloth
animation, involving versatile models for
efficient simulations on situations involving
high deformation, wrinkling and multilayer
garments. The research is particularly focused
on data structure, efficient collision detection,
robust simulation and interactive cloth
manipulation.
Michael Keckeisen studied Mathematics and
Computer Science at the University of
Tübingen and received a Diploma in
Mathematics (2000). Since 2001 he is a
member of the graphics research group at the
University of Tübingen. His main research
interests are the physically based modelling and
simulation of clothes, and interaction
techniques in virtual environments.
Markus Wacker studied Mathematics and
Physics at the University of Tübingen and the
scuola normale superiore in Pisa, Italy. He
received his Mster degree in Mathematics and
Physics in 1997. Afterwards he continued with
his Ph.D in Mathematics at the university of
Tübingen in the field of functional analysis
with research stays in Memphis, Tennessee,
USA and Lecce, Italy. He finished his Ph.D. in
2001. Since then he is member of the graphics
research group at the University of Tübingen
and project leader of the national research
project Virtual Try-On. Currently he is
substitute professor for computer graphics and
visualization at the TU Dresden.
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