Previous ISG Projects
Time-Critical, Adaptive Techniques for Perceptually-Sensitive, Real-Time
Animation
This proposal addresses the use of time-critical, adaptive techniques in
Real-time animation applications, such as Virtual Reality (VR) and
simulation. In large-scale virtual environments, rendering many objects,
generating realistic motion, and handling interactions, imposes an
incredibly high computational load. In order to achieve smooth,
flicker-free animation, the frame-rate must be high and constant. To
achieve this, speed/accuracy trade-offs are needed, which take into account
the perceptual capabilities of the viewer. The major focus of this research
is the development of a perceptually-sensitive, time-critical system, which
incorporates eye-tracking, and adaptive algorithms for rendering, motion
synthesis and collision handling.
Project Details
Researchers:
- Carol O'Sullivan
- John Dingliana
Funding Agency: Enterprise Ireland
Duration: October 1997-October 2000
Publications
- Graceful Degradation of Collision
Handling in Physically Based Animation
Dingliana, J.
O'Sullivan, C. Computer Graphics Forum (Eurographics
2000 proceedings).
- Real-Time Collision Detection and Response Using Sphere-Trees
[PDF]
O'Sullivan C., Dingliana, J. Proceedings
of the Spring Conference in Computer Graphics, Bratislava
April 28-May 1st 1999 (ISBN 80-223-1357-2) pp 83-92.
- Real-Time Animation of Objects Modelled using Constructive Solid Geometry
[PDF]
O'Loughlin, J., O'Sullivan C. Proceedings of the Spring Conference in Computer
Graphics, Bratislava April 28-May 1st 1999 (ISBN 80-223-1357-2) pp 67-73.
- The Functional Field of View for Collision Perception in Real-time Animation Systems
O'Sullivan, C. Radach, R. 10th European Conference on Eye Movements (ECEM 10), September
23, 24 and 25, 1999 Utrecht University, the Netherlands.
- A Model of Collision Perception for Real-Time Animation
O'Sullivan C. Radach, R. Collins, S. submitted to the 10th Eurographics
workshop on Computer Animation and Simulation (EGCAS'99), September 7,8,
1999 Milan.
- Heuristical Real-time Shadows
[PDF]
Meaney, D. O'Sullivan C. submitted to the 10th Eurographics workshop on
Computer Animation and Simulation (EGCAS'99), September 7,8, 1999 Milan.
- Using interactive perception to optimise the visual quality of approximated
objects in computer graphics
Janott, M. O'Sullivan, C. 10th European Conference on Eye Movements (ECEM 10),
September 23, 24 and 25, 1999 Utrecht University, the Netherlands.