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Previous ISG Projects

 

Time-Critical, Adaptive Techniques for Perceptually-Sensitive, Real-Time Animation


This proposal addresses the use of time-critical, adaptive techniques in Real-time animation applications, such as Virtual Reality (VR) and simulation. In large-scale virtual environments, rendering many objects, generating realistic motion, and handling interactions, imposes an incredibly high computational load. In order to achieve smooth, flicker-free animation, the frame-rate must be high and constant. To achieve this, speed/accuracy trade-offs are needed, which take into account the perceptual capabilities of the viewer. The major focus of this research is the development of a perceptually-sensitive, time-critical system, which incorporates eye-tracking, and adaptive algorithms for rendering, motion synthesis and collision handling.

 

Project Details

Researchers:

Funding Agency: Enterprise Ireland

Duration: October 1997-October 2000

Publications


  http://isg.cs.tcd.ie    John.Dingliana@cs.tcd.ie