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LAB 4 -November 1st, 2011

This week, you will be given a sample program that loads a textured model in 3DS format. You should be able to export models in this format
from any 3D modelling package, including 3D Studio Max, which is available on the lab machines.
You can download the files for the sample program here. You will need to add the following files to your project:
Lab4.cpp, model3DS.cpp, textureBMP.cpp, textureTGA.cpp, model3DS.h, textureBMP.h, textureTGA.h, Vector.h. You should also copy the directory "teddy" and its contents to the same location.
This lab will form the basis for the first part of your Interactive Game Project.
- Now create a scene using this model and others (at least 2) that you create yourself - you may also download free resources (at least 1) from the web. Additional marks will be given for the use of
original resources.
- Create an interactive walkthrough that allows the user to move around the scene using the keyboard and/or the mouse. At a minimum, implement moving forwards and backwards, turning left and turning right.
- There must be at least one animated hierarchical model.
- There must be at least one object for which you define material properties and not a texture.
You should demonstrate this assignment on November 15th, during lab time. (The full interactive game project specification will be available on that date.)
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