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Overview Animating virtual humans in a plausible way is a complicated problem. Conventional techniques fall short of providing a sense of presence when dealing with agents, who do not appear to respond in a human-like manner to environmental stimuli and internal goals. This project seeks to address the problem by using research from cognitive psychology and engineering to model aspects of human vision, memory and attention for the purpose of providing internally driven, autonomous attention behaviours. Behaviours driven in such a way serve both aesthetic and functional needs, forming the basis of a more general framework envisaged for use with a cognitive modelling paradigm. |
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Synthetic Vision
The synthetic vision component takes three renderings of the
scene: a 256x256 full-scene rendering, a 128x128 false-colour foveal rendering
and a 128x128 false-colour peripheral rendering.
The images below show samples of these renderings for two scenes. The rightmost
image in each case consists of the foveal rendering superimposed on top of the
periperhal rendering.